Matthias Nagorni
Table of ContentsIn Broadcast2000, you can record and edit audio and video data. We will limit this section to audio data, but video data is processed in a similar way. If you are interested in video editing, that should be an easy task after reading this section. Detailed documentation on Broadcast2000 is available in the directory /usr/share/doc/packages/broadcast2000, in HTML format. The following section should simplify your initial encounter with this program.
Four windows will appear the first time you start up this application with bcast2000. Since we only want to deal with audio data, you can close the Video out window. This will leave you with the main window, the Console and the Levels windows. The main window already contains two empty audio tracks. To the left of the tracks, you will find one checkbox each for Play and Record. You can switch playback on or off with the Play checkbox. With the Record checkbox, you can specify whether a track is writable or not. This also applies to recording audio data as well as for all editing commands.
Please note: that the track data is only shown if the checkbox D has been activated. Click on Fit, once you have checked this box. This will cause the tracks to be redisplayed.
Broadcast2000 differs from many other editing applications in that the audio data is neither loaded to memory nor edited directly on the hard disk. Edits, crossfades and effects are saved to a text file in HTAL format ("hypertext audio language"). The source files used for a project remain unchanged. In this way, even very large files can be processed efficiently. Once the processing is complete, the results can be saved as a WAV file via the Render function.

The dialog box for setting up Broadcast2000 can be opened with
Settings
By clicking with the mouse on the red Record button in the tool bar, the Record dialog will open up. Here, you need to give a name for the file where your music data is to be saved. This is necessary because Broadcast2000 will immediately write the newly recorded data to the given file. The (preset) "WAV" format should be used as the file format. If you want to record 16-bit audio data, you will not need to make any further changes under Options. You must deactivate the checkbox Record video tracks, since video data cannot be recorded in "WAV" format. Click on the Do it button to close the settings. This will open up a new window, Recording. Now start the mixer gamix (see Section "gamix") in order to specify the recording source under Input MUX. If you then start the playback of the audio source, for testing purposes, you can set the input volume (Input Gain) with gamix, using the control display in the Recording window. Make sure that you don't turn this control up too high.
Under Recording mode you can select the method of recording. In the Untimed mode, the recording must be stopped manually, whilst in the Timed mode this is done automatically, after the set time has elapsed. With the Start over button, you can delete an unsuccessful recording attempt. If you are satisfied with the recording, you can save it with Save. An index file will then be added in /.bcast (extension .idx). If the option Paste output into project was activated in the Record dialog (the default setting), the recorded audio data will then be copied to the two audio tracks located inside the main window. Click on Fit in the main window to have the entire recording displayed.
If you have been through the previous section, your audio tracks should
already contain recorded music data. However, you can also load any files at all in WAV or MP3 format into the tracks. Use the
File
You can use the mouse to select certain regions directly. If you just want to adjust the left or right margins, press the Shift key as well at the same time. You can also enter the beginning and the length, or the end, of the desired region, in the entry fields at the bottom of the main window. The field to the left specifies the beginning. You can then either define the desired length in the middle field or, in the field to the right, where the region should end. You must press Enter for the entries to take effect.
The time specification highlighted in red shows the current position of the mouse cursor on the time axis. To the right of this is the display for the current "zoom". The length of the screen extract and the scale of amplitude display are shown here. You can change the "zoom" using the gray arrow buttons located in the tool bar. Here, X refers to time, Y refers to the amplitude and T refers to the track interval. If you click on Fit, the zoom will be automatically placed so that the currently selected region (or, if no region has been selected, the entire project) is set to the width of the window.
The Label button enables you to set the markings at the current position or at the edges of the selected region. The region contained in this window can then be selected by double-clicking on the time scale between the two marked positions. Edits are automatically marked by arrows on the time axis of each track. The regions between the edit marks can likewise be selected by double-clicking.
"Copy & Paste" and Other Editing CommandsBroadcast2000 provides the customary basic editing functions such as Cut, Copy and Paste. All editing commands can only be applied to tracks for which the Record checkbox is activated. This mechanism is essential, since you can only select a region for all the tracks at the same time. If you want to copy a region from track 1 to track 3, for example, you must activate the Record checkbox for track 1 first and deactive this for all the others. Click on Copy and then click on the position where you want the data to be copied. Now enable the Record checkbox for track 3 and disable the Record checkbox for track 1. Following that, you can insert the data with Paste.
You can delete a selected region with Del or via
Edit
Broadcast2000 leaves the source files used in a project
unchanged. You can specify whether filenames should be displayed in the tracks
via the menu items View
In order to also be able to play back the results of processing in a program other
than Broadcast2000, you can save them as a WAV file, with File

In each track, several automation lines can be activated. These automation
lines consist of straight sections which can be formed using the mouse. The most
important line is the Fade line which represents an amplitude envelope.
Activate this line with View
In most cases, you will want to define the same automation line for both stereo
channels. Luckily, copy automation lines are easy to copy. For example, to copy
a line from the left to the right channel, proceed as follows: Enable (only) the
Record checkbox in the left channel. Press a to
select the entire project and then Shift C, or Edit
In the View menu, you can activate further automation lines. Especially of interest here are the Pan autos with which you can influence the position of the track in the stereo panorama. You can use the Plugin autos in conjunction with the effect plug-ins of the console.
Adding Effects with the Plug-in ConsoleThe console provides a real-time signal processor for each track. If your
console should ever "disappear", you can always reopen it via
Window
To add a plug-in, proceed as follows. Click on a Plugin button in
the channel you require. A menu will open up with the menu items
Attach, Send, Receive and Detach. If
Send is activated, the plug-in will receive audio data from
the tracks which are associated with it. If Receive is active, the plug-in will send the
modified audio data back to the tracks. If you click on Attach, the
plug-in dialog box will open up. Here, the channel and number of the plug-in will be
shown. You can select a plug-in in the list Plugins (either by
double-clicking or by selecting Attach and Do it). Choose the
plug-in EQ Graphic, for instance. In this plug-in you can simply use the mouse to
draw the frequency pattern of a filter. Once the playback has started, you
can even hear your changes in real-time. Now you can
activate the Spectrogram plug-in as a second plug-in. Here, you
can see a visual display of the changes as they appear in the sound
spectrum.
A tip for experts: The Window Size parameter appears in many
plug-ins. This defines the size of the sub-area where signal processing
operations such as convolution and Fourier transformation are carried out.
In most cases you will want to use the same plug-in for both stereo
channels. Plug-ins can be shared by several channels. If you have activated
EQ Graphic, for example, in the left channel, this plug-in will appear
in the Shared plugins list in all the plug-in dialog boxes for the right channel.
To remove a plug-in, click on Plugin